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Card Game Multiplayer

UNO Game

built through systems & delivery.

Unity Developer / Invisible Fiction / 2022 - 2023

UNO Game

A digital UNO adaptation built to recreate the social feel of the original game with online multiplayer.

Built core multiplayer card-game systems that sharpened my foundation in rules logic and synced UI.

Project window

2022 - 2023

Role

Unity Developer

Team

Invisible Fiction

Primary signal

Rules-heavy multiplayer implementation in Unity

Tech stack

UnityPhoton PUN 2FirebaseCard Rules

Technical highlights

Sync and load optimizations for smoother sessions
Responsive UI flow tied to turn-based multiplayer state

Challenges encountered

Translating a familiar card game into clear digital multiplayer rules
Keeping turn flow readable while reducing network overhead
Making the UI support both rules clarity and social feel

Case study overview

What was built and why it mattered.

Implemented multiplayer-ready UNO rules and turn systems.

Worked on smoother networked movement and reduced multiplayer load.

Added practical UI and game flow for local and online-style play.

Responsibilities

What I owned

Card rules, turn systems, and multiplayer-ready game flow

Network smoothness improvements and reduced multiplayer load

UI support for clearer local and online play

Technical work

Key highlights

Rules-heavy multiplayer implementation in Unity

Sync and load optimizations for smoother sessions

Responsive UI flow tied to turn-based multiplayer state

Challenges

Production pressure

Translating a familiar card game into clear digital multiplayer rules

Keeping turn flow readable while reducing network overhead

Making the UI support both rules clarity and social feel

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