A little about me
Nice to meet you. I'm Rohan
I'm a Unity Game Engineer from Ahmedabad, India, focused on multiplayer, mobile, and backend-connected game systems. I build the gameplay loops, mini-games, UI flows, progression, rooms, saves, wallets, ads, IAP, analytics, and release polish that turn prototypes into shipped games.
I've worked across studio, freelance, and internship environments, including Fredd Studios, RG Studios/Fiverr, and Invisible Fiction. My work spans Telegram WebGL, Android, iOS, WebGL, Photon multiplayer, Firebase, Supabase, .NET APIs, AWS, and production QA.
My philosophy is simple: build systems that feel good, stay reusable, and survive real production pressure. I care about clean architecture, stable networking, optimized builds, and the details players notice immediately.

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Thanks to Parth for the inspiration behind parts of this UI and for sharing such a thoughtful visual direction.