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Racing Multiplayer

Silly Drift

built through systems & delivery.

Unity Multiplayer Developer / Freelance / Rescue Project / 2024

Silly Drift gameplay scene 1
Silly Drift gameplay scene 2
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A racing game rescue project where multiplayer, bots, matchmaking, and launch-readiness had to come together fast.

Stabilized a rough build into a shippable racing game with multiplayer, AI support, and store delivery.

Project window

2024

Role

Unity Multiplayer Developer

Team

Freelance / Rescue Project

Primary signal

Photon-based multiplayer support under deadline pressure

Tech stack

UnityPhoton PUNAILeaderboardsPublishing

Technical highlights

AI bot behavior and matchmaking improvements
Publishing support across Android and iOS

Challenges encountered

Improving a rough build without a long rewrite window
Bringing multiplayer, AI, and release work together quickly
Raising playability enough for store delivery under time pressure

Case study overview

What was built and why it mattered.

Added multiplayer, AI bots, matchmaking, and platform service support.

Handled Play Store and App Store publishing workflows.

Improved playability and overall structure under a short deadline.

Responsibilities

What I owned

Multiplayer systems, bots, and matchmaking support

Play Store and App Store publishing workflow

Gameplay cleanup and launch-readiness work

Technical work

Key highlights

Photon-based multiplayer support under deadline pressure

AI bot behavior and matchmaking improvements

Publishing support across Android and iOS

Challenges

Production pressure

Improving a rough build without a long rewrite window

Bringing multiplayer, AI, and release work together quickly

Raising playability enough for store delivery under time pressure

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