Responsibilities
What I owned
Room-state logic and synchronized round flow
Multiplayer UI sequencing and role rotation systems
Gameplay readability improvements for party sessions
Party Multiplayer
built through systems & delivery.
Freelance Game Developer / Fiverr / 2024

A party card game built around rotating roles, live judging rounds, and synchronized multiplayer state.
Implemented networked round logic and room-state flow for a replayable party game loop.
2024
Freelance Game Developer
Fiverr
Photon-driven round sequencing for multiplayer party play
Case study overview
Implemented rotating roles and networked round logic.
Handled synchronized UI flow and multiplayer game state.
Designed for chaos, readability, and replayability.
Responsibilities
Room-state logic and synchronized round flow
Multiplayer UI sequencing and role rotation systems
Gameplay readability improvements for party sessions
Technical work
Photon-driven round sequencing for multiplayer party play
Synchronized UI transitions tied to changing roles
Replayable session logic built for short social matches
Challenges
Keeping a chaotic party loop readable across multiple players
Coordinating rotating roles and judging flow over the network
Designing synchronization that felt fair and understandable
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